If you destroy them however, you prompt a much larger invasion, so I’d suggest leaving them be for the while. If let to their own devices, they will plant a few mines then futiley assault the church. Somewhere in the middle of all this, you’ll receive notice you’re being attacked by a small paratrooper force. At each garrison, you will gain a single unit and you’ll now be able to make that unit at the church or the vehicle depot behind it. Be sure to remember to take your forces out of the house after you’ve entered it. For every one, you just enter the garrison’s house or capture the strategic point near it. Send your troops to each of the 14 locations. Next, you must awaken the sleeping defense forces. ![]() Do this with the Luftwaffe ground forces squad you are given. A brief dialogue occurs, and you are instructed to build an 88mm gun just outside the church. The mission begins as you receive a radio transmission from Chambois - the Americans are attacking! You need to move your Volksgrenadiers to the Church, where the Luftwaffe command resides, and let them know of the imminent Allied invasion. ![]() Your objective in this first mission is to protect vulnerable Panzers from American armor and aircraft. This is a strategy or walkthrough for beating the first mission in the Tales of Valor campaign Falaise Pocket, called Trun: Swatting Flies, which has you defending the town of Trun from a massive Allied invasion.
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